//********************************************
// Copy Right: zdt3476@163.com
// File Name: gamestring.h
// Create time: 2015年8月8日12:46:02
// Created by: No.20
//*********************************************
#ifndef _GAMESTRING_H_
#define _GAMESTRING_H_

namespace SoundString
{
	static const char*  BONUS = "sounds/bonus.wav";
	static const char*  BRICKHIT = "sounds/brickhit.wav";
	static const char*  EEXPLOSION = "sounds/eexplosion.wav";
	static const char*  FEXPLOSION = "sounds/fexplosion.wav";
	static const char*  GAMEOVER = "sounds/gameover.wav";
	static const char*  ICE = "sounds/ice.wav";
	static const char*  LEVELSTARTING = "sounds/levelstarting.wav";
	static const char*  LIFE = "sounds/life.wav";
	static const char*  MOVING = "sounds/moving.wav";
	static const char*  NMOVING = "sounds/nmoving.wav";
	static const char*  PAUSE = "sounds/pause.wav";
	static const char*  SHIELDHIT = "sounds/shieldhit.wav";
	static const char*  SHOOT = "sounds/shoot.wav";
	static const char*  STEELHIT = "sounds/steelhit.wav";
	static const char*  TBONUSHIT = "sounds/tbonushit.wav";
}

namespace ImageString
{
	// plist
	static const char* SPEEDPLIST = "tank/speed/speed.plist";
	static const char* PLAYERPLIST = "tank/player/player.plist";
	static const char* NORMALLIST = "tank/normal/normal.plist";
	static const char* BORNPLIST = "tank/born/born.plist";
	static const char* ARMORPLIST = "tank/armor/armor.plist";
	static const char* BLASTPLIST = "blast.plist";

	// bullet
	static const char* BULLET = "tank/bullet.png";

	// player
	static const char* PLAYERR = "playerR.png";
	static const char* PLAYERU = "playerU.png";
	static const char* PLAYERD = "playerD.png";
	static const char* PLAYERL = "playerL.png";

	// armor
	static const char* ARMOR1D = "armor1D.png";
	static const char* ARMOR1L = "armor1L.png";
	static const char* ARMOR1R = "armor1R.png";
	static const char* ARMOR1U = "armor1U.png";

	static const char* ARMOR2D = "armor2D.png";
	static const char* ARMOR2L = "armor2L.png";
	static const char* ARMOR2R = "armor2R.png";
	static const char* ARMOR2U = "armor2U.png";

	static const char* ARMOR3D = "armor3D.png";
	static const char* ARMOR3L = "armor3L.png";
	static const char* ARMOR3R = "armor3R.png";
	static const char* ARMOR3U = "armor3U.png";

	static const char* ARMOR3D_R = "armor3D_R.png";
	static const char* ARMOR3L_R = "armor3L_R.png";
	static const char* ARMOR3R_R = "armor3R_R.png";
	static const char* ARMOR3U_R = "armor3U_R.png";

	// born
	static const char* BORN1 = "born1.png";
	static const char* BORN2 = "born2.png";
	static const char* BORN3 = "born3.png";
	static const char* BORN4 = "born4.png";

	static const char* EMPTY = "empty.png";
	static const char* SHIELD1 = "shield1.png";
	static const char* SHIELD2 = "shield2.png";

	// normal
	static const char* NORMALD = "normalD.png";
	static const char* NORMALL = "normalL.png";
	static const char* NORMALR = "normalR.png";
	static const char* NORMALU = "normalU.png";

	static const char* NORMALD_R = "normalD_R.png";
	static const char* NORMALL_R = "normalL_R.png";
	static const char* NORMALR_R = "normalR_R.png";
	static const char* NORMALU_R = "normalU_R.png";

	// speed
	static const char* SPEEDD_R = "speedD_R.png";
	static const char* SPEEDL_R = "speedL_R.png";
	static const char* SPEEDR_R = "speedR_R.png";
	static const char* SPEEDU_R = "speedU_R.png";

	static const char* SPEEDD = "speedD.png";
	static const char* SPEEDL = "speedL.png";
	static const char* SPEEDR = "speedR.png";
	static const char* SPEEDU = "speedU.png";
}

namespace AnimationString
{
	static const char* BLASTANIMATION = "blast_animation";
	static const char* BORNANIMATION = "born_animation";
}

#endif // _GAMESTRING_H_